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The Airplane Game Piece

3 Comments | This entry was posted on Jul 30 2010

In any family dynamic, each member has a role to play.  Until the invention of Trivial Pursuit, my role was to lose at every single board game we played.  It didn’t matter which game it was, I stunk equally badly at them all; but, I was okay with that.  It’s just how it was.  When I went to college, my liberal arts studies did not include Game Theory; so, in spite of its 50 year history, this business decision making tool is new to me.

In a July 24, 2010, article in Financial Post, Michell Osak highlights both the strengths and the weaknesses of using Game Theory in the strategy development process.  The theory is ideal, he says, in “strategic situations where competitive or individual behaviors can be modeled.”  However, the theory’s flaws are that it assumes that “the players act rationally and in their self-interest” and that they “act strategically and consider the competitive responses of their actions.”  Osak goes on to quote The Economist magazine which said, “Managers have much to learn from game theory provided they use it to clarify their thinking, not as a substitute for business experience.”

It seems to me that wholesale flight department liquidations were an example of a time when Game Theory was substituted for business experience – to the detriment of an entire industry.

Studies have shown that companies which either own or use private aircraft tend to pay larger dividends to their shareholders.  Yet, some of those very same companies dissolved their flight departments.  Those decisions were not based on months of study, but, rather were a knee-jerk reaction to negative press reports.  Game Theory said that a company using a business aircraft would look wasteful when compared to a similar company that didn’t.  Game Theory predicted a negative public relations issue.  Game Theory dictated that companies jettison one of their most useful business tools.

It’s time to start making decisions based on business experience again and leave the board games for family night.

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Building a Better Problem

0 Comments | This entry was posted on Mar 22 2010

The solution to any problem is entirely dependent on how the problem is defined. Likewise, redefining the problem, exposes huge opportunities for new solutions.

In Fact, a great deal of innovation arises not from a clever solution, but from a clever new definition of a problem.

For example, “build a better mouse trap” has entirely different outcome when one simply changes the definition of the word “trap”.

Manufacturing Problems.

Commercial Air Transportation, for example, was once lauded as a “Time Machine” because airplanes could carry a person into “a future”  that was otherwise impossible to emerge in, or to a “past” that would never have been witnessed by any other means.

However, solving this problem created many more problems such as runways, infrastructure, car parking, noise, oxygen, crashing, etc.  Diligently, we went about solving those problems as well.  Unfortunately, solving each of those problems created a host of new problems. Today we’re down to solving the 3.0 ounce of toothpaste rule and the flammable underwear problem.

At some point we need to ask if we are manufacturing problems with every new solution.  At what point is innovation taking us backwards? How prevalent is this human trait and does it have anything to do with the financial deficit?

Redefine the Problem

One of the greatest opportunities of Social Media (which is rarely cited by the experts) is the opportunity to redefine problems in the context of social media.  Using our airline example, we know that  commercial aviation arose from WWII as a response for bringing troops to static battle fields with such dynamic machines as the DC3. This worked great after the war too!

Today we still treat people as static and airplanes as dynamic.  Suppose we were to redefine the problem so that people are dynamic and the airplane is static?

Think about it, people go about their life with work, family, and friends.  Then they hop into a long aluminum tube, tie themselves down and sit there doing nothing.  After a few hours, they emerge from the tube to go about their life, work, family, and friends. The aluminum tube is static, not dynamic – it’s a time machine, remember?

The opportunity, therefore, is for people to self-aggregate using social media around locations, schedules, and events related to life, work, family, and friends.   The market could then supply the correct size aluminum tube to meet the need of the community. After all, wouldn’t it be easier to move one airplane to meet the ‘market of many’ rather than trying to move the ‘market of many’ to meet one airplane?

This may sound trivial now, but don’t underestimate the creativity of social entrepreneurs to build a better problem to solve.

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